We'll use many simple techniques to build up the model starting with a 2D drawing using accurate measurements that will allow us to populate the 3D model quickly before adding colors to the tool. By the end of this Rhino training, you'll be able to use extrudes and lofts in your Rhino workflow. Software required: Rhino 5.
Introduction and Project Overview Hi, everyone. My name is Adam Fairless. I'm director of product development at WowWee Toys and Robotics. I've worked on many products that can be found on the retail shelf as well as concepts and the screen and vehicles on the road. I'm currently overseeing design efforts as well as product line for 2016 and 2017. My skill set covers concept design, illustration, CAD, prototyping and manufacturing. In this course we're going to use basic techniques in Rhino to model a vernier caliper gauge. The purpose of this course is to explore a simple variety of techniques for quickly and efficiently building a representation of a real-life piece of hardware. Some of the key takeaways from watching this course include how to use simple tools and techniques to build geometry for a real tool, create a variety of shapes and parts, build several elements of a tool that interact and fit with one another, use real part dimensions to transfer them into Rhino, and use layers and colors to further define and detail your parts. By the end of this training we will have learned a reasonable understanding of the basics of building geometry in Rhino and be able to tackle relatively complicated parts with simple, basic tools. I'm excited to share these tips and techniques with you so let's get started with the first lesson.