SOLIDWORKS - Multi-body Part Design

In this SOLIDWORKS course, we will explore using multi-body techniques to expand our design tools. We can create better models that are easier to edit and these techniques can help us reduce downstream errors.
Course info
Level
Beginner
Updated
Jan 13, 2016
Duration
59m
Table of contents
Description
Course info
Level
Beginner
Updated
Jan 13, 2016
Duration
59m
Description

When we use a multi-body design technique, we can simply add and subtract bodies from each other, but how those bodies are patterned, split up or used to generate other bodies, can really enhance our design tools. We can use different multi-body techniques to similar tasks that each have a little bit different outcome, so we will study the differences. We can turn an assembly into a part and use that file to represent something that we would purchase as one item. We just need to open our mind to leverage these techniques for other applications.

About the author
About the author

Tony Riggs is an Elite Applications Engineer at GoEngineer, which delivers software, technology, and expertise that enable companies to unlock design innovation and deliver better products faster. He received a BSME from the University of Tulsa and has been using SOLIDWORKS for over 18 years.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone. My name is Tony Riggs and welcome to my course on SOLIDWORKS Essentials Multi-body Part Design. I'm an elite applications engineer at GoEngineer, a SOLIDWORKS reseller that sells and supports SOLIDWORKS in the South Central and the Western United States. As an applications engineer, I have been responsible for training, technical support, and product demonstrations of SOLIDWORKS and several other products that we carry. I actually use multi-body design techniques all the time when I'm doing preliminary designs, but also when I'm working with the 3D printers to make scaled-down models or when a model is too big for one of the printers. Representing a welded structure in one file has some definite advantages over building and assembling one piece at time. In this course, we're going to look at levering the power of multi-body parts in our SOLIDWORKS design. Some of the major topics we're going to cover include creating multiple bodies with extrusions, cuts, and splits; welded structure design, as well as multi-body sheet metal techniques; adding and subtracting bodies and finding common volumes between them; saving bodies out to separate files; and exploded views. By the end of this course, you'll know some reasons why to try some of these interesting techniques. Before beginning this course, you should be familiar with general sketching and part modeling, but from here, you should feel comfortable diving into SOLIDWORKS courses on weldments, and maybe even sheet metal. I hope you'll join me on this journey to learn SOLIDWORKS with the SOLIDWORKS Essentials Multi-body Part Design course here at Pluralsight.

Creating Multiple Bodies
Hello everyone, this is Tony Riggs. Welcome to the SOLIDWORKS Essentials course on Multi-body Parts. In this course, we will look at taking your SOLIDWORKS modeling skills up a notch by learning about creating multiple bodies and how we can use them. Multi-body designs is a helpful tool that we may not use every day, but it can really come in handy if we know how to take advantage of it. Let's take a look at an overview for this course. For creating multiple bodies, we can extrude features that don't touch, or even cut the part into pieces. When you start with one body, pattern it, and glue everything back together with another feature. There's even a tool where we can use sketches, faces, planes, or surfaces to break up one body into multiple pieces. I will even show a technique for welded structures, an interesting way to work with sheet metal files. But why do we use multi-body parts? Where do they become useful? We can subtract one body from another and create simple molds or use the results to calculate the internal volume of a container. The Intersect, Indent, Cavity, and Deform tools are also ways to create the negative that one body makes with another, but each has a slightly different end result. Do we need to save out some of the bodies out to their own part files? How about creating an exploded view of the multi-body part like we can with an assembly. When we are done with this course, hopefully you'll be seeing and thinking of multi-body parts a little bit differently.

Using Multiple Bodies
In the next module, we'll see the application side of multiple bodies. We can create them, but now maybe we can see a few more reasons where we should. Adding and subtracting bodies from each other can be useful, but maybe we need to see where different bodies overlap. Making two bodies fit together can be accomplished in different ways. Each outcome is a little bit different, so we'll see the differences in the tools. Keep an open mind, and maybe one or more of these techniques can save you precious design time in the future. Let's start exploring.