Description
Course info
Rating
(10)
Level
Beginner
Updated
Aug 5, 2013
Duration
3h 6m
Description

Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll cover weight painting techniques. We'll learn how to work with Maya's Spline IK solver and how to build our very own IK/FK switch. We'll add a custom channel to control the resolution of our character, and even get into a bit of MEL scripting and learn how it can be used to parent shape nodes. Ultimately, we'll focus on cleanliness throughout the entire construction of the rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] with digital tutors and alter this authorized training for Ryder. Not like to welcome you to Volume three of the quick start to Rigging and Maya. A series of specially constructed course is meant to be forward in sequence and interspersed with valuable exercises to reinforce. To learn concepts in this volume will build on the concepts covered in Going to. We'll start by learning how to create a skeleton that would be suitable for creatures we'll cover wait. Painting techniques will learn how to work with my explain a case over and how to build our very own I ke F case, which, well, at a custom channel to control the resolution of our character. We even get into a bit of Mel scripting on how it can be used to. Parent shaped notes ultimately will focus on cleanliness throughout the entire construction of the rig. Now, these courses are designed to be taken in sequence, so we really encourage you to start with Volume two before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So what that will get started