Professional Tips for Modeling Complex Shapes: Part 4

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya or Your Preferred 3D Application.
Course info
Rating
(29)
Level
Intermediate
Updated
Dec 22, 2015
Duration
6h 44m
Table of contents
Introduction and Project Overview
Professional Tips for Modeling Complex Shapes: Part 4
Description
Course info
Rating
(29)
Level
Intermediate
Updated
Dec 22, 2015
Duration
6h 44m
Description

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software required: Maya or Your Preferred 3D Application.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

More from the author
More courses by Paul Conner
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone, my name is Paul Conner. I'm the founder, instructor, and industry relations lead at the Digital Animation Center at the University of Colorado. I'm a modeler and digital sculptor based in Denver, and since 1996 I have been Maya certified trainer and freelancer for the entertainment industries. Most recently I was an IPAX Fellow at Sony Pictures Imageworks where I had the absolute privilege of working with assets from The Amazing Spider-Man 2, Edge of Tomorrow, Cloudy with a Chance of Meatballs 2, and Smurfs 2. In this course we're going to learn some key fundamental concepts for modeling polygonal forms. We will be modeling some fairly basic examples, each designed to challenge you in a specific area of modeling. These key concepts can then be applied to any model that you're working on. I will be modeling in Maya, but all of these concepts will very easily translate over to any modeling package. Some of the key takeaways from watching this course include troubleshooting your models, breaking down forms into more basic shapes, getting correct edge flow, geometry amount and tension on your edges, using primitives to create more complex forms, identifying the primary, secondary, and tertiary forms, and understanding your place in the production pipeline. By the end of this course you'll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise. I am totally excited to work with Digital-Tutors and share these techniques with you, so sign in, sign up, strap yourselves in, and let's get started.