Product Visualization in Maya

Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Dec 15, 2008
Duration
4h 49m
Table of contents
Introduction and Project Overview
Product Visualization in Maya
Description
Course info
Level
Intermediate
Updated
Dec 15, 2008
Duration
4h 49m
Description

Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming Surfaces; Lofting Surfaces; Adding Realism with Detail; Polygon Modeling Workflows; Converting Geometry Types; Effective Boolean Techniques; Projecting Curves onto Surfaces; Simulating Studio Lighting; Creating Bounce Cards and Light Diffusers; Light Setup and Placement; Recreating Real-world Materials; Architectural Materials; Indirect Illumination with Final Gather; Camera Placement for Composition. Software required: Maya 8.5 or higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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