In this series of tutorials, we'll examine workflows for preparing geometry for dynamic simulations. We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios and learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya. Software required: Houdini 14 and Maya 2015.
Introduction and Project Overview (Music) Hi, I'm John Moncrief, and in this series of tutorials we'll explore workflows for preparing geometry for dynamic simulations. You'll learn various modeling techniques you can use to ensure that the geometry in your simulations is not just suitable for dynamics, but optimized to be fast and efficient. We'll create custom tools in Houdini that can be used in a number of various situations while working through real-world scenarios, and learn how to leverage those tools right within the Maya interface using the Houdini Engine for Maya. This series of lessons was developed for an artist with a solid understanding of basic 3D concepts, a familiarity with the Houdini and Maya user interface, and some working knowledge of the Houdini dynamics context. If you're ready to work more efficiently and effectively with the geometry in your simulations, then join me in the next lesson, and let's get started.