Bifrost in Maya 2017 is a revolutionary liquid simulation system. In this course, you will see how this system, traditionally used for large-scale simulations, can also be used for small-scale simulations. Software required: Autodesk Maya 2017.
Though Bifrost is traditionally used for large-scale simulations, you can gain a powerful tool if you adjust this system to suit your needs. In this course, Maya Dynamics: Bifrost for Small Scale Simulations, you will first take a look at how you can work with gravity, liquid density, surface tension, and viscosity to change the typical large-scale behaviors of Bifrost liquids. Next, you will explore how you can change or turn off many of the adaptivities that traditionally make Bifrost a very fast and powerful large-scale simulator, but may cause quality issues with small-scale simulations. You will finish the course out by lighting and rendering out fluid in Arnold in Maya 2017. By the end of this course, you'll have good foundational knowledge of adapting Bifrost to suit your needs for small-scale simulations. Software required: Autodesk Maya 2017.
Course Overview Hi everyone. My name is Peter Gend, and welcome to my course, Maya Dynamics: Bifrost for Small Scale Simulations. I'm a CGI artist and educator at several colleges and universities in the greater Los Angeles area. You may have seen many large-scale and amazing liquid simulations produced through the revolutionary Bifrost system. However, you may not be aware that with just a few adjustments, Bifrost can also be used to create very detailed, small-scale liquid simulations. In this course, we're going to learn how to make those adjustments in order to create a simulation of wine being poured from a bottle and into a wine glass. In addition to learning about how to set up smaller-scale simulations, we will also cover the entire Bifrost pipeline from beginning all the way to producing our final renders in Arnold in Maya 2017. Some of the major topics that we will cover will include changing Bifrost's behavior regarding scale, working with new Bifrost settings such as surface tension, viscosity, erosion, and motion fields, changing Bifrost adaptively settings to work for small-scale simulations, taking a look at the entire Bifrost pipeline including simulating, caching, meshing, and creating alembic files, and finally taking a look at lighting, building shaders, and rendering in Arnold. By the end of this course, you'll know how to use Bifrost to create simulations at virtually any scale. Before beginning the course, you should have an intermediate knowledge of Maya; however, prior knowledge of Bifrost is not required, but can be helpful. I hope you'll join me on this journey to learn about this amazing liquid simulation system with the Maya Dynamics: Bifrost For Small Scale Simulations course, here at Pluralsight.