This entry-level course will walk you through the steps required to turn your designs into 3D parametric part models. You'll also learn best practices for editing and reuse of your designs. Software required: Autodesk Inventor 2015, 2016, or 2017.
Start creating parts in Autodesk Inventor! In this course, Get Started with Part Modeling in Autodesk Inventor, you'll learn all the best practices and techniques when using Autodesk Inventor. First, you'll learn all about accessing the right tools and model orientation through the interface and navigation software. Next, you'll learn about building a foundation for design by creating the base feature, as well as creating additional features to finish your design. Finally, the course will wrap up by teaching you how to make changes to your design by editing parts. After watching this course, you'll be able to create and modify your designs using Autodesk Inventor utilizing a best practice approach. Software required: Autodesk Inventor 2015, 2016, or 2017.
A Certified Inventor Expert, Javier spent more than ten years designing motorhomes and travel trailers for the leading manufacturer of recreational vehicles in the Southern California. Admired for his patience and knowledge of products and processes, Javier currently works as an Application Engineer for KETIV Technologies training manufacturing organizations on various 2D, 3D, and Data Management Applications.
Course Overview Hi, and welcome to Pluralsight. My name is Javier Chavez, and I'm thrilled to show you how to start creating parts in Autodesk Inventor, a professional grade 3D CAD software. This entry level course will walk you through the steps required to turn your designs into three-dimensional parametric part models. In addition, you will learn the best practices and techniques commonly used in the creation, editing, and reuse of your designs. Some of the major topics that we'll cover include accessing the right tools and controlling model orientation through the interface and navigation tools, building a foundation for your design by creating the base feature, creating additional features to finish your design, and making changes to your design by editing parts. By the end of this course, you'll be able to create and modify your designs using Autodesk Inventor utilizing a best practice approach. All that's necessary to begin this course are your basic computer skills, a knowledge of common drafting design practices, and access to Autodesk Inventor. This course utilizes Inventor release 2016; however, most of the concepts and features apply to all releases of Inventor. Creating parts is a necessary step in creating assembly models and drawings, so be sure to also check out our other Getting Started in Inventor courses in the Pluralsight library. I look forward to helping you turn your designs into three-dimensional parametric part models with the Get Started Part Modeling in Autodesk Inventor course at Pluralsight.
Intro Hi. My name's Javier Chavez, and I'm an application engineer with Ketiv Technologies, an Autodesk reseller, and trusted partner for engineering and manufacturing firms throughout the U. S. In this course, we'll learn how to get started modeling parts in Autodesk Inventor. Part creation is the foundation for creating designs in Inventor. This course compliments a larger sequence of courses focused on getting started in Inventor. In these courses, users learn to create complete designs by incorporating part files, such as the one in this course in assembly creation and documentation. To start things off, we'll launch Inventor as a new user, and identify the various parts of the interface, and learn to change the orientation and display of the model. For our learning exercise, we'll focus on building the base component in a caster assembly. Our first part will start in the 2D sketching environment and then progress to create our base feature. We will then create additional features and build on the previous ones to complete the design. In addition, we'll go through the process of editing these features to accommodate any changes or adjustments needed in the design. Let's get started.