This course will focus on creating assemblies in Autodesk Fusion 360. You will learn about defining components, assembling components, creating joints, setting joint parameters, and working with alignment tools. Software required: Fusion 360.
Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user-friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, Get started with Assemblies in Autodesk Fusion 360, you're going to learn everything you need to know to quickly get started building your own Assemblies or modify existing ones in Fusion 360. First you'll learn the design methodology and the top-down design approach. Next you'll learn all about bodies versus components, and learn about joint definitions and types. Finally, you'll finish the course by learning how to show motion in order to convey design intent. By the end of this course, you’ll know the fundamentals of how Assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process.
Jonathan's passion is providing solutions that automate repetitive tasks and integrate company processes in order to increase productivity, reduce design time, and decrease time to market. With over a decade in the manufacturing industry as well as implementing PDM, PLM, and Automation solutions, he possess a keen insight into what goes into improving the enterprise.
Course Overview Howdy, my name is Jonathan Kriek, and welcome to my course Get Started with Assemblies in Autodesk Fusion 360. I live in Dallas, Texas, and I'm a manufacturing solutions engineer at KETIV Technologies, an Autodesk platinum partner based out of Orange County, California. We specialize in engineering and manufacturing consulting and implementation. I work with customers daily to help them increase productivity, reduce design time, and decrease time to market with the help of automation and Autodesk tools and software. I've been working with Autodesk Inventor for 15 years, and I'm an Autodesk Inventor certified expert. KETIV is proud to part of this modern training platform at Pluralsight, and together we hope to enable you to build better products. Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user friendly than other professional, solid body, modeling packages, and has a really unique way of working with assemblies. In this course, we're going to go over everything you need to know to quickly get started building your own assemblies, or modifying existing ones in Fusion 360. Some of the major topics that we'll cover include design methodology and the top-down design approach, bodies versus components, joint definitions and types, as well as showing motion to convey design intent. By the end of this course, you'll know the fundamentals of how assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process. Before beginning this course, you should be familiar with an introduction to Fusion 360. From here, continue your learning by diving further into Fusion 360 essentials like drawings, designing molded and casted parts, and editing errors and design changes. I hope you'll join me on this journey to learn more about Fusion 360. So grab that comfy chair, and let's learn.
Understanding Bodies, Components, and Rigid Groups Hello, my name is Jonathan Kriek, and welcome to Get Started with Assemblies in Autodesk Fusion 360. If you're an Inventor or a SOLIDWORKS user, you're probably familiar with the three constraint rule. This was needed to fully constrain or lock down a degrees of freedom of any given part in an assembly. If you aren't, that's okay. Either way, it's time to learn a more intuitive way of structuring assemblies. In Autodesk Fusion 360, we now fully capture the working relationship between components, and it's easy to create and manage them. We can exercise the intelligent relationships just as easily as we create the components and bodies themselves. So let's get started and look at the course overview. First, we'll be talking about design methodology. It's the approach Fusion uses to assemble things. Next, we'll look at file structure and learn what exactly makes an assembly. Bodies and components, what are they, and what's the difference? Once we know what they are, how do we convert bodies into components? We'll define rigid groups and look at how to determine when to use them and how to copy and paste bodies to quickly duplicate them in your assemblies, and finally how to reuse components. Once we've established all that, we'll look at what Fusion calls joints. We'll be dissecting each joint type and why you use them, defining joint origins where snap points aren't readily available, and as-built joints, which is based on the current position of the component. Then we'll learn about controlling joint parameters, as well as showing motion. Cool, right? I hope you'll enjoy this course and have fun exploring assemblies in Autodesk Fusion 360.