Designing a Modular Structure for Games in 3ds Max
By Dan John Cox
Course info



Course info



Description
In this 3ds Max tutorial, we'll learn how to design modular structures for video games. Without modularity, many games would require many more resources to be made. We'll cover how to anticipate the needs of your modular structure and how to quickly detail out our design in 3D. By the end of this 3ds Max training, you'll be more knowledgeable in the principles of modularity and will understand how to design your own modular structure for games. Software required: Photoshop CC, 3ds Max 2014.
Section Introduction Transcripts
Introduction and Project Overview
(uptempo instrumental music) Hi, everyone. My name is Dan Cox. I'm an artist at Capybara Games, and my latest projects include Splinter Cell Blacklist, and Below. In this course, we're going to learn how to design a modular structure for games inside Photoshop and 3DStudio Max. Some of the key takeaways from watching this course include learning how to understand what modularity is, how to plan for modularity, iteratively building out a concept inside 3DStudio Max, how to maintain the art direction of your world design, and how to test our design's modularity. By the end of our training, you will better understand how to design and construct your own modular elements for video game development without losing sight of the existing design structures for your game world. I'm excited to share these techniques with you, so let's get started with our first lesson.