Creating Custom Shaders in Houdini

In this Houdini tutorial, we'll explore under the hood of a shading network. Software required: Houdini 15.
Course info
Rating
(13)
Level
Beginner
Updated
Oct 15, 2015
Duration
1h 23m
Table of contents
Description
Course info
Rating
(13)
Level
Beginner
Updated
Oct 15, 2015
Duration
1h 23m
Description

In this Houdini tutorial, we'll explore under the hood of a shading network. We'll start by creating our first simple shader from scratch using the basic Surface Model. We'll see how to promote parameters and build an artist friendly user interface for our shader. Next we'll add displacement to our shader and learn how to bring properties from our geometry into the shading network so that we can develop a dynamically changing surface. By the end of this Houdini training, you'll be able to create your own custom shaders. Software required: Houdini 15.

About the author
About the author

John is the resident Houdini and dynamics author at Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm John Moncrief, and in this series of tutorials, we'll explore under the hood of a Houdini Shading Network. We'll start by creating our first simple shader from scratch, using the basic surface model. We'll see how to promote parameters and build an artist friendly user interface for our shader. We'll create a custom desktop to speed up our shader development workflow. Next, we'll add displacement to our shader and learn how to bring properties from our geometry into the shading network so that we can develop a dynamically changing surface. Now, this series of lessons was developed for an artist with a solid understanding of 3-D concepts and a basic familiarity with Houdini Surface Shading workflows. Now, don't let that last part scare you. You can quickly get up to speed by checking out the Introduction to Materials in Houdini course prior to viewing these lessons. So with that, I hope you're excited, and let's get started.