Over the last eight years, Andreas has been making VFX for games of all shapes and sizes. From child friendly mud splats in Ice Age: Dawn of the Dinosaurs, to bloody mace executions in Battlefield 1. Right now he is taking a break from the AAA companies and runs his own VFX consulting business, all while studying mechanical engineering at full speed. Andreas is not very good at taking breaks.
Intermediate 3h 25m 27 Apr 2017